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/vr/ - Retro Games

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>> No.10523815 [View]
File: 3.62 MB, 960x540, 20230604-195229_3.webm [View same] [iqdb] [saucenao] [google]
10523815

>>10515426
>>10515468
Not wrong at all. If you know, you know.

>> No.10114349 [View]
File: 3.62 MB, 960x540, CRT.webm [View same] [iqdb] [saucenao] [google]
10114349

>>10114334
That's what I do. I don't really NEED it, but when the kids or friends want to play, it's all there easy to find with pretty pictures. You can also discover a lot of interesting games you never knew existed.

>> No.9977997 [View]
File: 3.62 MB, 960x540, 20230604-195229_3.webm [View same] [iqdb] [saucenao] [google]
9977997

>>9975910
I use both and go back and forth whenever I feel like it. To me the advantages of emulation are not about making the game prettier with increased internal resolution or shaders, It's about fixing performance problems the consoles originally had. For example, disabling sprite limit on NES, where on real hardware it flickers when you have like 3+ sprites on the screen. Negating input lag that many games have on real hardware. For example Final Fight 2, it's sluggish as fuck, that's because it has like 6 frames (aprox., can't remember the exact number) of lag on SNES. On emulation you can cut all that and it's perfect. Reducing loading times from CD games, Neo Geo CD actually becomes playable completely cutting any loading (you barely see the loading screen for half a second). Overclocking, really good specially on PSX and Neo Geo. Irons out any speed performance problems, you want to run Future Cop LAPD at max framerate even in co-op? You can do that. You don't want your game to cough like a motherfucker at any explosion? It fixes that too. Hey, Metal Slug 2 is actually playable now, etc.

I played with original hardware all my life, but it's nice what emulation can do under the hood for all the imperfections the original games had.

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