[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10672087 [View]
File: 1.10 MB, 5120x2400, CRUCIFIEDDREAMS.png [View same] [iqdb] [saucenao] [google]
10672087

>>10671835
>>10671759
Yeah, with THAT much, and when they're so far away and separated anyway, it may just be better to move one part to another level entirely.
Unless you're doing this thing where you go back and forth between them a bunch, I guess, but maybe the two halves could be adapted.

>>10671939
Really fine detail like that can be nice stuff, but you also need to be SOMEWHAT conservative with it. You can do a reasonable amount of general detail, but maybe save really fine detail like that for special places, like switches and key altars for progression, or special secrets.
If you do a lot of that kind of stuff all over the level then, well, you see what happens.

Again, if you want to do this kind of fine micro detail a lot, you should try to recreate the visuals of that with custom textures (editing the existing textures as a base to create new ones is fine), it would save quite a lot on performance and take you further away from limits.
If you want some examples of approaches for making levels with nice visual detail, go take a look at GothicDM99 and Crucified Dreams, setting aside the custom gothic textures the levels are also quite ornate in geometry, and though they were usually too much for machines 25 years ago, they still mostly stay within the limits of the software.

Navigation
View posts[+24][+48][+96]