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>> No.1807754 [View]
File: 186 KB, 1280x960, Screenshot_Doom_20131111_193911.png [View same] [iqdb] [saucenao] [google]
1807754

>>1807161
The current development build of Zandronum is the only openGL sourceport that doesn't fuck up dynamic lights on my computer. In GZdoom, Skulltag, and even the current stable version of Z&, transparencies within the glow of a dynamic light render as opaque like pic rtelated. Does anyone have any idea what gives?

>> No.1756226 [View]
File: 186 KB, 1280x960, Screenshot_Doom_20131111_193911.png [View same] [iqdb] [saucenao] [google]
1756226

So the current Zandronum beta is the only source port in which I can get dynamic lighting to work. In any version of gzDoom or Skulltag and even in older versions of Zandronum, transparent objects in the glow of a dynamic light become opaque. Sometimes it just looks ugly like pic related, but sometimes it makes the game way harder than it needs to be because I can't see monsters in cages; fireballs and hitscans just come out of black squares in the walls.

The fact that gzDoom and Skulltag used to work for me, the fact that the current Zandronum beta works just fine, and the fact that I get the exact same transparency glitches on my friends' computers would lead me to believe that it's an issue with the source ports and not with my PC. Maybe a borked install or something?

I've tried deleting the folders and downloading the .zips/installers again, I've tried old versions that I know used to work/were specified in the .wads readme, and I've changed about every graphics setting in the options menu. I even looked through all the appdata folders to see if there was a config file I missed. Nothing fixes the issue.

Any ideas? Zandronum works 90% of the time, but some things just won't run in it.

>> No.1348562 [View]
File: 186 KB, 1280x960, 1390129192331.png [View same] [iqdb] [saucenao] [google]
1348562

So, does anyone know why this is happening or how to make it stop?

>> No.1192741 [View]
File: 186 KB, 1280x960, Screenshot_Doom_20131111_193911.png [View same] [iqdb] [saucenao] [google]
1192741

Does anyone know what's up with the black boxes on the sawblades and Doomguy's face? Sometimes it makes transparent walls opaque so I can't see the monsters killing me from behind them.

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