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/vr/ - Retro Games

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>> No.2012032 [View]
File: 1.11 MB, 918x1632, Image.jpg [View same] [iqdb] [saucenao] [google]
2012032

>>2011902
Don't know about you but I see them scanlines really well. It's just a common feature of shadow masks to really make them subtle. A thing you might want if you're going to play close to the screen. When phosphors are really bright, scanlines are partially covered by the feedback light. When things get a little darker (as in this pic) you start noticing intervals. It's not really the case to jump the gun and go assuming things like emulator hardware or 480i signals.

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