[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2636329 [View]
File: 6 KB, 640x480, "Here, have some revenant balls." "Not today, Romero!".png [View same] [iqdb] [saucenao] [google]
2636329

>>2636265
i think this is what i do.

suppose there is a missile coming towards you. position yourself slightly away from a wall (on the left in the diagram).

it's important to start a slight distance out from the wall to leave enough room on the other side of you for the missile to pass

then as it's about to hit you, run forwards towards the missile and simultaneously strafe towards the wall. then the missile will curve around behind you and hit the wall harmlessly.

the forward run seems to be important; the missile's curve is far more likely to keep up if you only strafe left or heaven forfend try to run backwards away from the missile.

as you get better you can do it without stopping, just run towards the missile, gently drift away from the wall to lure the missile out, then hard strafe towards it just before collision

Navigation
View posts[+24][+48][+96]