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/vr/ - Retro Games

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>> No.5670919 [View]
File: 76 KB, 512x512, bosses shooting.gif [View same] [iqdb] [saucenao] [google]
5670919

Time machine scenario: If this had to be remade, using modern game design wisdom, but to contemporary specifications (same engine and visual fidelity, runs well on 386 w/VGA, only a few diskette's worth of data, etc), what could be done differently?

Some ideas:
- Procedurally generated levels (but what would they look like)
- Built in automap
- Remove lives component
- Remove score, replace with detailed stats tracking (record times, % of enemies alive, etc. for each level)
- Interactive map elements (but what?)

what else?

>> No.5634191 [View]
File: 76 KB, 512x512, bosses shooting.gif [View same] [iqdb] [saucenao] [google]
5634191

What are the canonical all time best WOLF3D mods? Playable on DOS or WOLF4SDL, of course, none of that hires shit tyvm.

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