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>> No.2484458 [View]
File: 103 KB, 601x578, graviton_move.jpg [View same] [iqdb] [saucenao] [google]
2484458

OP again. I've fully debugged the program that handles player movement with relation to level intersection. All of the code is at the bottom of vrtan.asm. I have commented it Move functions in (roughly) C, so it may be easier for you non-assemblyfags to read.

>>2484092
Hey man, that sounds great. For the time being let's keep it at crush and spike deaths. After those are implemented maybe there will be more ways to die.

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