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/vr/ - Retro Games

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>> No.4331650 [View]
File: 1.13 MB, 1280x720, shieldeffect2.webm [View same] [iqdb] [saucenao] [google]
4331650

>>4331636
I have a thing about special effects. Both the snow and the ice shard death is also based on actor size by the way.

Oh and this probably counts as a hack too. By comparing the point of a hitscan puff or impacting projectile relative to the center of a victim, I could spawn a 3d model sphere with a few frames of manual texture animation to make a shield bubble effect.

There's a lot of untapped potential in model primitives like planes and spheres for SFX.

>> No.3874076 [View]
File: 1.13 MB, 1280x720, shieldeffect2.webm [View same] [iqdb] [saucenao] [google]
3874076

Got it working! I'm not usually one to brag, but turned out cool as shit.

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