[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2902810 [View]
File: 872 KB, 1768x992, Screenshot_Doom_20160108_160420.png [View same] [iqdb] [saucenao] [google]
2902810

On Combined Arms:
I like that Particle Smasher's altfire does different things depending on where impact landed, but all of them feel too weak for the ammo they use (one rocket and lotsa cells). For instance the ground shot (on SS) knocks enemies to the sides dealing little to no damage (most of the time even zombiemen survive it), so the final wall explosion is almost always wasted. Maybe that was the original intention, but it would've been much cooler if it didnt knock enemies aside but pressed them into a wall where final explosion happens, finishing them.

Also on the note of knocking things around - I like the rocketlauncher knocking things, but I think it knocks enemies too far, so when you fire a volley of rockets into a distant enemy first or second one knocks him several meters to the side of his position and the rest of them simply fly by. If there was a way to make bigger enemes "heavier" and more resistant to being pushed around that would've been great.


>>2902783
Welcome to the internet, where everything is desecrated and nothing is spared.

Navigation
View posts[+24][+48][+96]