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>> No.3069905 [View]
File: 1.14 MB, 960x1080, darkplaces 2016-03-05 03-15-05-66 .png [View same] [iqdb] [saucenao] [google]
3069905

>>3069882
To explain further, aside from the aforementioned traps and monsters-spawning-behind-your-back-at-ever-corner shit (something Arcane Dimensions averts hard for the most part, with most all monsters being visible immediately and only spawning in if it's an obviously large arena for you to fight in with a one-way-drop or etc);

>most all of the secrets in AD maps are clever, but not bullshit, just requiring lateral thinking or attempted sequence breaking to find
>mod also has runes to be found in the maps
>map maker has two runes in his maps
>in both of them, rather than a plain end-of-level rune they require finding a bunch of Doodads throughout the map, which won't spawn if you don't find the trigger first and you won't even know they exist otherwise, as it's not hinted in the readme either
>trigger is non-obvious or not even indicated, such as in Cruical where it's hidden behind a grate- a plain, unmarked vent, of which there are probably a hundred or more in the map, and the ONLY other ones you can interact with are visibly cracked or broken, meaning if the player breaks that first plain-looking grate, they're going to waste time and/or ammo trying to break every single other grate in fear of missing something

It's just poor design. Also you can jump right into the slipgate at the end of the level without even opening the fence in front of it. Oops!

>>3069889
We're not talking, we're typing.

>> No.3042821 [View]
File: 1.14 MB, 960x1080, darkplaces 2016-03-05 03-15-05-66 .png [View same] [iqdb] [saucenao] [google]
3042821

>>3042806
Nope, different grate slightly further on. I'll spoil it if you want:

The grate right next to the blown up pipe is marked and cracked- shoot that and there's a button behind it that shuts off the smoke. Go past that and you'll get a grenade launcher early IIRC.

The 'marked grate' you mentioned is the one that stumped me because it's not actually marked, it looks just like EVERY OTHER UNBREAKABLE GRATE IN THE LEVEL (see screenshot- top one is the secret breakable one, bottom one is a generic grate texture).

The data board wasn't actually there- they don't appear if you don't break the unmarked grate and get the 'Collect 4 data boards' message.


Also, when you get to the circular room with the lava underneath, it's really easy to sequence break by skiing along the outer wall and end up going through half the level backwards, which makes it significantly more confusing because you start going in circles. So don't do that.

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