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/vr/ - Retro Games

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>> No.7079081 [View]
File: 25 KB, 471x222, 1552869332936.jpg [View same] [iqdb] [saucenao] [google]
7079081

*crack* *sip*

Ah, now THOSE were the days of modding.

>> No.5444087 [View]
File: 25 KB, 471x222, 1539578775395.jpg [View same] [iqdb] [saucenao] [google]
5444087

*crack* *sip*

Ah, now THOSE were the days of modding.

>> No.5131820 [View]
File: 25 KB, 471x222, TNT_Boom_logo.jpg [View same] [iqdb] [saucenao] [google]
5131820

*crack* *sip*

Ah, now THOSE were the days of modding.

>> No.5103519 [View]
File: 25 KB, 471x222, TNT_Boom_logo.jpg [View same] [iqdb] [saucenao] [google]
5103519

*crack*
*sip*

Ah... now those were the days of modding.

>> No.1434217 [View]
File: 25 KB, 471x222, tntboom.jpg [View same] [iqdb] [saucenao] [google]
1434217

>>1434192
After getting the boot, look at the game you were the most proud of being symbolically executed in a "super-secret level" of your former friends' next game.

Goddamn, I never thought of it that way.

-----

So I'm building a new Baby AT- Socket 7 (Intel Pentium MMX, 233MHZ) machine this weekend. Usually on my DOS rigs, in addition to having the vanilla Doom executable, I use Lee Killough's source port MBF.

I'm thinking of making some patches for it, lifting some of the rendering engines limitations a bit to make it a bit more compatible with some of the larger maps that the newer PrBoom can support. Adjustments to values in the r_*.c sources shouldn't be terribly difficult. Allegros DPMI extender should also be more fault-tolerant to memory leaks, so hopefully no Z_Malloc errors. Guess we will see if DOS plays nice.

Anybody else still play in actual DOS, or a sourceport that isn't ZDoom compatible? How about Eternity Engine or EDGE? Those source ports are interesting.

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