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/vr/ - Retro Games

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>> No.6178416 [View]
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6178416

https://www.youtube.com/watch?v=JeGWh7lZAS4

>> No.5887413 [View]
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>>5887394

>> No.5854918 [View]
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>>5854896
>throwback FPS devs browse /vr/

O N E O F U S

>> No.5691103 [View]
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5691103

>>5691091
Well, bhop or strafejumping. Unless we're strictly talking a Quake 1-like (in which case it's only the latter), any kind of advanced movement that involves jumping and A/D and mouse is Quake. As much as I enjoyed it, I cannot imagine a Quake reboot with NuDoom's movement. Maybe something like Rage 2's (once you're fully upgraded) with more air control/acceleration.

>>5691086
Nothing, it's just the only one with human players afaik

>> No.5571785 [View]
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5571785

>>5571695
I can't get any mods to work in Quakespasm, but FTE works fine and supports openal
The ambient sounds are definitely better, however the weapons, monsters and player sounds sound dreadfully tinny
Quake Eargasm's sound balance is beyond fucked however

>> No.5501398 [View]
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>>5501378
Seconding this

>> No.4996612 [View]
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4996612

>>4996298
Oh man, I remember a few years ago I rented out a VR helmet from my college's tech room, and I needed help setting it up on my laptop. When the dude that helped me figured it out, the first thing I did was play Doom in VR and it was fucking amazing. I'm gonna sound like a over-hyping gamer from the 90s but it really felt like you were in Doom, running fast and shooting demons n shit. The highlight of that weekend for me was definitely playing with Trailblazer.

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