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>> No.6316908 [View]
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6316908

AESTHETIC MODS:

VANILLA-COMPATIBLE (works with all source ports, including Chocolate Doom):
Vanilla Doom Smooth Weapons
> (don't use this with custom maps with custom monsters or game will crash)
> https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/
Per Kristian's Hi-Res Doom Sound Effects
> https://www.perkristian.net/game_doom-sfx.shtml
Doom Minor Sprite Fixing Project
> https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/

GZDOOM:
Brightmaps Plus
> https://forum.zdoom.org/viewtopic.php?f=46&t=64299
Smooth Weapons Enhanced
> https://forum.zdoom.org/viewtopic.php?t=32628
Sound Caulking
> https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
Bolognese Gore mod unofficial update (fixes arch-vile bug)
> https://www.moddb.com/mods/brutal-doom/addons/bbgorenew
Simple Motion Blur
> https://forum.zdoom.org/viewtopic.php?f=103&t=62772
SpriteShadows
> https://forum.zdoom.org/viewtopic.php?t=54992
Steve's Flashlight Mod
> https://forum.zdoom.org/viewtopic.php?t=59429
Tilt++
> https://forum.zdoom.org/viewtopic.php?t=55413
Weapon Sway
> https://forum.zdoom.org/viewtopic.php?f=46&t=62634
Nostalgic Secret Sounds
> https://forum.zdoom.org/viewtopic.php?f=46&t=58283
Shader Tools / Bloom Boost
> https://forum.zdoom.org/viewtopic.php?f=103&t=59289
Fullscreen Statusbar Mod
> https://forum.zdoom.org/viewtopic.php?f=46&t=63863

Load these mods with a LOWER priority than the WAD you are playing with, so that the WADs custom sounds will over-ride any custom sounds you add (load the custom map last).
Generally speaking, don't use these custom weapon sprites mods with WADs that have their own custom weapons, and don't use spritefix or Brightmaps Plus's sprite mods (texture mod is still good!) with WADs that use custom monsters.
>How do I know if the WAD I'm playing has its own custom monsters or sprites?
Download Slade, and open up the WAD using Slade, and skim through the graphics

>> No.6306638 [View]
File: 133 KB, 463x425, newfag.jpg [View same] [iqdb] [saucenao] [google]
6306638

MUSIC MODS:

For GZDoom only:
IDKFAv2 (Doom 1's original music, performed by Andrew Hulshult)
> https://www.youtube.com/watch?v=AGK1dr-Ql0w

Doom Metal Vol 5 (music for Doom 1 and Doom 2)
> https://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-5

For Crispy Doom and GZDoom:
Roland SC-55 Music Packs (all the original Doom 1, Doom 2, and Final Doom music recorded in lossless audio coded on an actual Roland synthesizer, like the one Bobby Prince used to compose the music. Download the boosted FLAC versions)
> http://sc55.duke4.net/games.php#doom
To use in GZDoom, load the .zips like you would any other mod.
To use in Crispy Doom, unzip the files in your music-packs folder. Put the files directly in that folder. To find the music-packs folder, type %appdata% in your start menu and open the crispy-doom folder.

For GZDoom only:
Now That's What I Call MIDI (800 songs converted into MIDI)
> https://forum.zdoom.org/viewtopic.php?f=46&t=54096
To use this to its fullest potential, download a MIDI player like VirtualMIDISynth, and download some soundfonts to play the MIDIs through. Some soundfonts to start with are: Airfont 380 / Mysung Kite / Touhou / SGM / 8-bit NES

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