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>> No.7324790 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
7324790

>>7324438
What is the best fatality, and why is it Kung Lao's Hat Slice?

>> No.6190010 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
6190010

>> No.4672223 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
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>> No.4183949 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
4183949

>>4182775
Wrong guy OP.

>>4183940
still makes me lol

>> No.3749878 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
3749878

>>3748908
I guess we just disagree. It's a gross-out style of silly, but it still always looked silly to me. That's how I feel about most horror in general though. It's always been hard to take seriously, so stuff like this is just funny.

>>3748935
> Balance should not mean that everyone has an equal chance against everyone, if we dumb a game down to that, the game turns into rock paper scissors.

I fundamentally disagree. I think this...
>Balance should mean that every character is strong against as many others as they are weak against.

Is what turns it into a game of rock paper scissors. There will always be match up imbalances, it's impossible not to if the game is deep enough to be interesting. But it should always be the goal to make minimize it as much as possible.

Ideally each character should be different and unique in their own right, but should be able to go against every other character and have each of those match up feel fair and balanced.

That's of course incredibly hard to do, which is why balance updates are so important. You don't really know if a move is too good so it gets abused or not good enough so it never really gets used until many people are playing and experimenting.

One of the things that absolutely kills a fighter is when it becomes all about counter picking and you can know before the round even starts that one of the players has an advantage.

I get why people are upset when their main character gets a balance fix, but I think the vast, vast majority of the time it makes the game better overall.

>> No.3429483 [View]
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
3429483

Fucking brutal and I love it

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