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/vr/ - Retro Games

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>> No.5218014 [View]
File: 1.25 MB, 1200x1600, Doomguy.png [View same] [iqdb] [saucenao] [google]
5218014

DOOM THREAD / RETRO FPS THREAD - Last thread >>5214141

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3792538 [View]
File: 1.25 MB, 1200x1600, Doomguy.png [View same] [iqdb] [saucenao] [google]
3792538

=== CURRENT EVENTS ===

[Highway to Hell] Second phase of mapping has started! Ends on Feb 28th
>>>>/vr/thread/3757618#p3759223

[Til 4-1] QUMP is still going!
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

[Til 3-15] Dropbox will be dropping support of public folders in mid-March

=== NEWS ===

[2-11] Chocolate Doom to use SDL 2.0 in 3.0 beta
https://www.chocolate-doom.org/wiki/index.php/V3.0_beta
https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/NEWS.md

[2-10] Modding Nu-Doom made possible
https://www.reddit.com/r/pcgaming/comments/5t1z8l/doomextract_updated_modding_is_possible_again_and/

[2-8] gdxBloodCM Progress Video #6
https://www.youtube.com/watch?v=pzvLXWZlE3Y

[2-7] Two brothers are remaking id's mobile DoomRPG games into GZDoom
https://www.doomworld.com/vb/wads-mods/87871-wip-the-ids-rpg-series-coming-soon/

[2-5] A beta release of the Joy of Mapping 3 project is live
https://forum.zdoom.org/viewtopic.php?f=42&t=55034

[2-4] Sgt Shivers and Yholl to do some megawad-themed weapon packs; Ancient Aliens, JPCP, and BTSX
https://forum.zdoom.org/viewtopic.php?p=975429#p975429

[2-3] TNT Revilution Beta released
https://www.doomworld.com/vb/post/1551971

[2-2] Lithium 1.2 released
https://forum.zdoom.org/viewtopic.php?f=43&t=54904

[1-31] RIP Jan Paul "Mr. Elusive" van Waveren, long-time Id programmer/Carmack associate
http://www.shacknews.com/article/98848/jan-paul-van-waveren-programmer-for-over-three-generations-of-id-software-tech-has-passed-away

[1-31] Noclip interviews John Romero
https://www.youtube.com/watch?v=AJqWA3UPsPg

[1-31] D4T (the diet D4D fork) has been updated to v1.0.1.1
https://forum.zdoom.org/viewtopic.php?f=43&t=54750

[1-31] WIP: GZDoom to get Doom 64-style gradient sector colouring UDMF
https://www.doomworld.com/vb/post/1711113

===

PROTIP: If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3252101 [View]
File: 1.25 MB, 1200x1600, Doomguy.png [View same] [iqdb] [saucenao] [google]
3252101

>>3252075
After some testing, it appears 1.2 has this bug but 1.3 doesn't. Still, I'm not going to play through the entire fucking mod again just to get up to that point. Might as well just noclip2 to the other side and carry on, I guess.

Does Golden Souls 1.2 to 1.3 even add anything else of note by comparison? Better balance?

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