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/vr/ - Retro Games

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>> No.9951567 [View]
File: 471 KB, 2270x1127, aladdin maze.png [View same] [iqdb] [saucenao] [google]
9951567

>>9950019
Aladdin's level design is boring and the controls are floaty just like every other Virgin game that uses the same awful engine.

>> No.9934821 [View]
File: 471 KB, 2270x1127, aladdin maze.png [View same] [iqdb] [saucenao] [google]
9934821

>>9934745
cringe

>> No.9874551 [View]
File: 471 KB, 2270x1127, rrDRTmr.png [View same] [iqdb] [saucenao] [google]
9874551

>>9874513
>pic is example of a western map

Or you could show a map from the Genesis Aladdin.

>> No.4724227 [View]
File: 471 KB, 2270x1127, aladdinvirgin.png [View same] [iqdb] [saucenao] [google]
4724227

>>4723540
>but “maze levels” are still better than the constant “run to the right” design of the Capcom Aladdin
I disagree, maze levels can be good if done right (exploration-based games), but in Aladdin (and many other Perry/Virgin games like Cool Spot), the level design is amateur, not designed not have a real flow.
As for difficulty, I don't particularly find either of them hard, although the land detection issues on Virgin's game can make some parts hard to get through (for example the lake on the palace, landing on those water plants or flamingos or whatever can be tricky), but I remember a bit of trial and error to find how the developers worked out these landing detection boxes, but rather than difficult it just seems sketchy.
Your comparison with Castlevania doesn't make any sense, Castlevania is known for its VERY focused, straightforward design and tight as fuck, pixel-perfect platforming, Virgin Aladdin is the opposite of that. Unless you meant the SOTN style games, which still are nothing like Virgin's game.
I find the music it's good in both games, I like Capcom's original music and their rendition to A whole new world, but yeah Virgin's game used more score from the movie, either way the levels are short, and I don't find it "annoying", but that's subjective I guess, either way: good music in both games.
>geared for different audiences
Not really, both are still kid's games, one was made by Capcom who had experience doing licensed Disney platformers, and the other was a project by Perry which thrived thanks to the excellent digitalized sprites, not because of its gameplay or level design.
>>4723593
Simplicity != lazy.

>> No.2739781 [View]
File: 471 KB, 2270x1127, Aladdin-Level4-Sultan'sDungeon.png [View same] [iqdb] [saucenao] [google]
2739781

It didn't push the hardware but Aladdin looks as timeless as the film it's based on

>> No.2047791 [View]
File: 471 KB, 2270x1127, 1392965670150.png [View same] [iqdb] [saucenao] [google]
2047791

I need more

this is all I have

so many easter eggs in this level

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