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>> No.2478309 [View]
File: 1.46 MB, 1920x1080, Screenshot_Doom_20150618_003322.png [View same] [iqdb] [saucenao] [google]
2478309

>>2478282
Thanks but that's not it - I've done that error many times before though.
>focal length
If gzdoom acts like quake ( I don't even know for sure) vertical fov is 60 degrees and horizontal is 90 for the middle 4:3 portion of the screen, which means the real fov in 16/9 is 106.23 or some shit. The most stable model I've managed uses "weak perspective" which isn't really good enough.

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