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/vr/ - Retro Games

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>> No.9875719 [View]
File: 518 KB, 689x944, kustam_eat.jpg [View same] [iqdb] [saucenao] [google]
9875719

>>9875713
No I mean it's going to shoot a fairly sizable big metal spike. I might just take those darts from the traps in Doom 64 and repurpose them as projectiles here. I definitely want to take some visual cues from the Stomper pistol too, that thing looks cool.
And yeah when I was first working on the Doomslayer, the Mourning Star had a grenade alt fire, and the Hydra Repeater had a mini rocket mode like from Doom 4. Both of those attacks ultimately felt like shit so I scrapped them. Though the reload sequence and sounds for the Mourning Star altfire was recycled into the reload animation for the Particle Smasher in Combined_Arms, and the missiles from the Hydra Repeater got repurposed into the Icarus Launcher, also in Combined_Arms.

Really at this point I have a pretty confident design plan for all of the boys, except for poor Kustam. I'm gonna need to really pull my head out of my ass to make him as good as he should be.

>> No.6269814 [View]
File: 518 KB, 689x944, kustam_eat.jpg [View same] [iqdb] [saucenao] [google]
6269814

>>6269731
Well I wouldn't call him a work in progress, he's just going to get a few changes in the coming update, like no rapid jabs, removing the double tap rapid shot thing in favor of another passive upgrade, tweaking the meditool, shit like that. I'll be starting on Samson and the last major update once I finish up this current Combined_Arms update.

>> No.6050650 [View]
File: 518 KB, 689x944, kustam_eat.jpg [View same] [iqdb] [saucenao] [google]
6050650

>>6045348
I got GMOTA v1.4 out, features some bugfixes, rebalancing, and a shitload of quality of life stuff.

https://combine-kegan.itch.io/gmota

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