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/vr/ - Retro Games

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>> No.10442136 [View]
File: 3.72 MB, 320x224, thunder_force4-3841396099.gif [View same] [iqdb] [saucenao] [google]
10442136

>snes fags think this isn't colorful enough

>> No.10232305 [View]
File: 3.72 MB, 320x224, Thunder-Force-IV-Mega-Drive.gif [View same] [iqdb] [saucenao] [google]
10232305

>>10231732
Sounds like a (you) problem. Have you tried getting good? TF4 isn't an easy game, and often you need a specific weapon to more easily beat bosses. The mid bosses in stage 8 for example are nearly impossible without the charge attack you get from the craws.

>farting sound effects
Emulator faggot detected. The original console does not have this problem.

>>10231737
>I really cannot understand why it's considered the best 4th gen shmup

Because it's extremely fast paced and really tough as nails, despite that it is also very long with each level being extremely huge and requiring some exploration, it has 5 + 2 weapons plus the craw upgrade, and it has some of the best graphics and music on the console. I mean let's stop for a moment: can you think of a better 4th gen shmup?

>>10232050
TFV is okay (I love it, especially the music) but it's pretty short and piss easy on anything but Maniac difficulty. If you are going for a no-freerange run, then it's slightly more challenging, but you can still overload the Hunter gun from point blank to kill almost everything in seconds. Unfortunately, the game was pretty rushed in development. It could've used at least one more level and some balance changes.

>> No.8498802 [View]
File: 3.72 MB, 320x224, 1626751711679.gif [View same] [iqdb] [saucenao] [google]
8498802

Why did shmups lose popularity so fast? they were still fairly popular in the late 80s and the first two years of the 90s, but it declined rapidly. Did the VS. fighter craze kill their mojo?

>> No.7882705 [View]
File: 3.72 MB, 320x224, Thunder-Force-IV-Mega-Drive.gif [View same] [iqdb] [saucenao] [google]
7882705

>>7876640
Without cart chips, Chrono Trigger or Terranigma.
With chips, Yoshi's Island.

>>7877016
Rendering Ranger is only impressive because it manages to pull off more than the ~10 or so onscreen sprites without slowing down like the average SNES game. I could name half dozen Genesis games that did the exact same stuff that RR was doing.

>>7876649
I wonder, did anyone try to make a Megadrive Converter using the enhancement chip functions of the cart? Even if you just stuck in a raspberry pi running an emulator...

>> No.6358317 [View]
File: 3.72 MB, 320x224, parallax.gif [View same] [iqdb] [saucenao] [google]
6358317

>aggressive parallax
>background fades to black, new background fades in seamlessly
>explosions build up to a screen flash
>palette shifts
>bulbous sprites hooked together in a spline shift and swing all over
>screen shake effects

>> No.5871583 [View]
File: 3.72 MB, 320x224, 3A45D2E6-379B-4333-91B4-C3A02F18BB08.gif [View same] [iqdb] [saucenao] [google]
5871583

>>5871581
something like this

>> No.5702598 [View]
File: 3.72 MB, 320x224, Thunder-Force-IV-Mega-Drive.gif [View same] [iqdb] [saucenao] [google]
5702598

>>5699592
>Nothing the Master System couldn't do in software

Show me a Master System game pulling off this.

>> No.4998129 [View]
File: 3.72 MB, 320x224, Thunder-Force-IV-Mega-Drive.gif [View same] [iqdb] [saucenao] [google]
4998129

>>4997649
True

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