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>> No.7363312 [View]
File: 6 KB, 256x232, Teenage Mutant Ninja Turtles II - The Arcade Game (USA)Revamped Weaponswitch-1.png [View same] [iqdb] [saucenao] [google]
7363312

>>7358663
>I thought I had it, I was super close, but turns out that if a player hovers over the same turtle as the other player, and then that other player moves, things glitch out; both turtles have their palette updated instead of only the 2nd one; and I can't figure out how to fix that.

I ended finding solution for this. there is still a really small issue but I don't think anyone will notice and I can't do anything about it without rewriting the way the entire menu works.

Which now means I now have to do the same for TMNT2....
I'm also looking up at a couple of glitches in TMNT2. Pic related happens on the last frame of the A+B attack for both Mike and Don, if you happen to have triggered the attack while jumping as high as allowed for this move to work.
There is also a glitched frame for this attack for Donatello.

There is a hack that fixes a bunch of similar rendering/sprite issues but these particular ones have gone unnoticed it seems, but now that I've seen them I can never unsee them.

I also fixed a glitch regarding the pizzas not rendering properly if the 1st player was game over'd at the start of the stage, which had also gone unnoticed before.

I kinda hate the fact that the "fixes" hack also gets rid of pizzahut stuff and turns the jump kick into the jap version; they should have made a version that does "fixes only" for the NTSC-U version that doesn't turn everything else into the Jap version, but alas if I re-did the same thing as them it would seem like a dick move; and I'm making sure my hack is compatible with theirs.

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