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/vr/ - Retro Games

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>> No.2619669 [View]
File: 63 KB, 586x587, Thats just dandy.jpg [View same] [iqdb] [saucenao] [google]
2619669

Just tripping for easy clarity.

This next mountainous masterwork of mighty /vr/ mappers will be about MONUMENTS/PLACES OF SPECIAL INTEREST!

So far we have places like: the Lunar Landing, Chernobyl, the Washington Monument, and eventually more! Possibly crybaby bridge/overtoun house/bridge.

RULES SO FAR-ISH
>>2619576
>1: Zandronum compatibility minimum. You've got a lot of GZDoom-available features, but don't go overboard.
>2: No custom monsters or weapons. Let's make something that people can run from back and forth from level to level without any issues or inconsistencies. Focus on the existing monsters/weapons. Plus, it means people can run it with gameplay mods without issues.
>3: Don't make ridiculously long maps. I know sometimes it's easy to make an hour long map, but let's try to make that the absolute maximum.
>4:Midi or tracker music. Let's keep it small. Lossy music types like .ogg and .mp3 still bloat up filesize. Lossless like flac is HELL FUCKING NO.

So submit your take on whatever locationn you want, I'll snag it down for later, and when the maps start piling in I'll snap em all together. LET DO THIS!!!

>> No.2564887 [View]
File: 63 KB, 586x587, Thats just dandy.jpg [View same] [iqdb] [saucenao] [google]
2564887

>>2564874
>it's doomed.

What is doomed? Doom? QuakeCon? Feedback? Reactions? The goers? Anything?

>> No.2544074 [View]
File: 63 KB, 586x587, Thats just dandy.jpg [View same] [iqdb] [saucenao] [google]
2544074

>just finished watching the first 18 minutes of Doom4 gameplay
Besides the lack of color, I'm digging a lot of the new movement options as well as how they're keeping the gun dance of the original Doom. Some other things I was glad to see (because they often aren't in other games) was the ability to climb up onto shit. Being able to climb on top of once useless crates for a height advantage is very welcome.

The weapon wheel slowdown is a little lame but understandable due to console limitations. The executions look like they're contextual in that you can pick different parts of their body to perform different kinds of executions; also, the executions seemed quick and snappy, so there's no long time dicking around while waiting for an animation to finish. The chainsaw, which looked like it could be repetitious with its executions, actually looked like it was more fun than previous iterations while also adding variety to the usual 1-2 chainsaw animation. The levels seem very open, with the ability to jump from platform to platform with ease while using the environment to climb on unconventional surfaces.

Doom4 seems like it's shaping up to be a fantastic game. My hype is once again renewed.

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