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>> No.4781521 [View]
File: 30 KB, 500x375, ad_v1_70final_thumb.jpg [View same] [iqdb] [saucenao] [google]
4781521

>>4780550
holy crap thats a scary caco, just saving that for inspiration in the future

In other news just found out my ArcaneDimensions was in fact out of date and there is both a 1.70 version, and an updated quakespasm v0.93 (which is ironically an even smaller package). So im upgrading that pronto.

And popping open AD last night I realized the solution to my shotgun overpenetration problem in doom. Since the shotguns in AD fire projectiles, I could do the same thing in doom and make them do about 1 point of damage each. And about 1 tic later apply A_EXPLODE to make the target take the rest of the damage. It may not gib enemies like I want it too but at least it will block pellets from penetrating.
(the explosion damage would be tight, like full damage radius 12, and would not hurt the user). They'd be fast projectiles maybe invisible with a high speed.
(I think there is a trick in terms of flags to making the projectiles capable of going through scenery such as torches, but not go through monsters or barrels, ill have to check that out).

>>4781107
been playing HG lately and the title screen plus some of the music reminds me of watching HBO back in the 90s (movies like "the people under the stairs" etc), it really takes me back. Something about the font used in the title screen.

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