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/vr/ - Retro Games

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>> No.10092381 [View]
File: 341 KB, 1862x1207, Manual.png [View same] [iqdb] [saucenao] [google]
10092381

>>10092351
also the sky sky is blue so i guess so too
>>10092363
>What those comments said. Maybe if the range for Quake's nailguns was shit for balls and not so perfect I could more accept it.
i mean it's "the future" in a sci-fi brutalist civilization so while the range is bonkers maybe it's intentional to an extent.

what i mean is, ok the game doesn't have range limit to the gun but maybe it's just because it's funnier this way.
as for practical in-world reason to long range it would just be the need for more power to rivet very solid materials even at a distance(because fuck safety anyway).
we could imagine sci-fi tech behind those tool/guns.
they have slipgates...

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