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>> No.3294406 [View]
File: 106 KB, 515x315, doom-snapmap[1].jpg [View same] [iqdb] [saucenao] [google]
3294406

I was playing Doom 2016's SnapMap, and I guess there's a variable in there called "AI Director" where you can have an area (or the entire level) auto-populate with enemies, and you can account for increasing the intensity of enemy spawns and what sort of enemies will appear. There's also an auto-populate for weapons and supplies, too.

I've never made a map before (in classic Doom or SnapMap or anything), so I'm wondering how you Doom mapmakers feel about those kinds of tools? Would you think it's useful, or is it just laziness? I know about OBLIGE, but this is specifically for monster and item placement - the level design is still created by hand.

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