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>> No.3348891 [View]
File: 522 KB, 1920x1080, gzdoom 2016-07-05 04-03-28-23.png [View same] [iqdb] [saucenao] [google]
3348891

>>3348868
LegenDoom stuff is mostly vanilla Doom weapons with a TWEEST though, and the legendary buffs can also apply to the best and fuck up your day even more. Considering any colored enemy is a better cut compared to vanilla, you need something more.

Though depending on what that 'more' is, some whites are fucking brutal. Pic related was from when I was fighting some woman in a labcoat who sponged hits like a motherfucker, has some spammy moves, and spawned in all kinds of enemies to help soak up hits.

And all you get from killing a black or white is some ammo to partially compensate for ammo losses and maybe a mega/soulsphere so trying to avoid them when possible just seems to be the best solution. I think these special enemies would be better as part of a larger mod with a reward to justify killing them, since this compatibility-friendly approach does result in a bit of a draining letdown.

>>3348872
A warning is one thing, fighting them is another. Most of time black/white enemies are simply taking one of many regular monster slots for a random boss fight.

>>3348883
Purple and red enemies in particular seem to be pretty dickish.

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