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>> No.8745613 [View]
File: 397 KB, 719x613, CinepakVsMDEC.png [View same] [iqdb] [saucenao] [google]
8745613

>>8745440
Honestly, when was the last time you looked at PS1 FMVs with the same level of scrutiny? They're filled with JPEG artifacts.

Most Saturn FMVs look bad because the devs were stupid with the encoding. They either tried to cram too many on one disc, or they had ridiculously high frame rate and audio quality specs wasting the bitrate budget. Most PS1 FMVs you see are 15fps or less, or have compressed audio. Ones that are higher than 15fps, typically aren't fullscreen. A lot of Saturn FMVs on the other hand are 24fps or higher, with uncompressed audio, sometimes at near CD quality. If bring those specs down to PS1 levels, you can actually get pretty close to matching it:

https://www.youtube.com/watch?v=0B5xdkzEHb4
https://www.youtube.com/watch?v=92YQT9SgydE
https://www.youtube.com/watch?v=1KY6nOa3QMQ
https://www.youtube.com/watch?v=baHzrIXWxu8

Capcom actually understood this and were actually intelligent with their Cinepak encoding on Saturn. Compare the Megamans as well as Resident Evil. The FMV quality is pretty much on par with their PS1 counterparts.

>Sega saw re-releases of games like Saturn Lunar just trying to compete with their PS counterparts.
The PS counterpart didn't come until 2 years after the Saturn MPEG release. The MPEG release was just a special edition. The PS1 version was also on 2 discs while both Saturn releases were on 1, giving more space for FMVs, but even then they're still not full screen. The English patch actually increased the Cinepak quality and increased the resolution to be even higher than the PS1 version.

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