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/vr/ - Retro Games

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>> No.9095621 [View]
File: 61 KB, 3200x2000, death_1.png [View same] [iqdb] [saucenao] [google]
9095621

>>9095591
There's a lot, you also had the old 0.5, 0.4, 0.3, 0.2, and 0.1 alpha builds which were leaked way back in the 90s, as well as the Press Release Beta, which unlike the previously mentioned ones is something actually playable, just with no sound or music, and it still had a Wolfenstein 3D like score and extra lives system.
The PR Beta has a lot of earlier versions of a lot of sprites, like the missing rotations for a bunch of them (cut to save space, as you can mirror existing ones and most people won't pay much attention to that), along with some unimplemented alternate death animations for Doomguy (pictured here).

This is the last dump Romero made. Hehe, dump.
https://files.catbox.moe/ykz56i.7z

>> No.5655634 [View]
File: 61 KB, 3200x2000, death_1.png [View same] [iqdb] [saucenao] [google]
5655634

Unused death frames, seemingly there was the idea that you could get cut in half at some point.

>> No.3900262 [View]
File: 61 KB, 3200x2000, death_1.png [View same] [iqdb] [saucenao] [google]
3900262

>>3900232
Doom man was originally going to be decapitated in chest?

>> No.2119156 [View]
File: 61 KB, 3200x2000, death_1.png [View same] [iqdb] [saucenao] [google]
2119156

>>2117480
>tfw doom was much more gory than they let it be

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