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>> No.1371392 [View]
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1371392

>>1371351
You don't need it for some items, but you need it to do stuff like early wave beam. It always seemed strange how Super let you do it, Fusion didn't, and then ZM came along and gave it all back again, and also added super-easy infinite bomb jumping.

I get what you're saying, but after the first couple playthroughs the SA-X feels really shallow. It's like, hey, there are like 10 of these on the station, but you'll never see any of them except for like 3 scripted encounters. It hardly has any impact on how you play the game, they don't have any significance outside of those encounters, and I certainly don't think it's a setpiece worth railroading the ENTIRE game for. The way the encounters are spaced it could have easily been restricted to a single SA-X. It could actively hunt you, or have random encounters. But no, it just shows up at those predetermined train stops and ceases to exist otherwise. It's not just that they took out sequence breaking, it's that they made everything linear. Your path through the game has no interactivity, no freedom. You're not given the power to make a single decision for yourself.

Meanwhile, Metroid 2 is like, here's some missiles, here's how many metroids you have to find and kill, get out there and explore. GLHF, try not to get lost and die. I miss having to rub 2 brain cells together to figure out where to go.

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