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/vr/ - Retro Games

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>> No.1941750 [View]
File: 1.01 MB, 1920x1440, montage.png [View same] [iqdb] [saucenao] [google]
1941750

>>1941651
Not bad for a first map I'd say.

>THE GOOD
+ Architecture in some parts of the map look really, REALLY nice. I really like how a lot of sections of this map look. (First three screenshots)
+ I noticed you have multiple difficulties implemented! Neat!
+ I'm gonna be honest, I missed that secret the first time around.
+ Interesting choices for monsters.

>THE BAD
- While the place looks good architecturally, the textures are badly aligned in many areas. (Next three screenshots.)
- Ammo is nonexistent sans the backpack in the secret. It's hard to complete, and I actually had LESS ammo on HNTR.
- Neither of the rooms you start in have ambushing monsters. This means that the first shot of any weapon you fire will cause EVERY single monster in that room to start pouring out on you for a delectable monster gangbang. (screenshot 7)
- Putting a green armor in one of the first rooms and then another in a secret is kind of pointless. Change the secret one to a megaarmor or something.
- The fighting portions of the map are claustrophobic as fuck, except for the blue door room. It kind of makes things like fighting the Pain Elemental a... pain.
- Textures in the secret are fucked in the duck.
- Health is stupidly scarce, and on HNTR there is only one: a stimpack.
- The exit is unenterable and has broken textures. (Screenshots 8 and 9)
- It's actually kind of short, and can be breezed through on HNTR after a few times playing.

6/10 work on it.

>>1941745
gzdoom.exe -file GMOTA_V0.9.4.pk3 congestion1024.wad

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