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>> No.5595417 [View]
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5595417

>>5595289
>The monsters don't compliment each other, so you end up with 'the marine part' 'the female assassin part' 'the alien grunt part' instead of situations where you fight mixed groups of enemies that support each other.
that's a very specific thing to complain about, like just one or two tiers under 'sonic's arms color'

>Half-Life's level design is also worse than other FPS. It takes place in Black Mesa, this massive facility, but since it's completely linear, it doesn't take any advantage of that like Hexen, Strife and System Shock did with their hub worlds.
hub worlds aren't so much better. they make you backtrack and it's much easier to get lost. and it's not like hub worlds will automatically make the gameplay non-linear.

>Half-Life also lacks the variety other FPS had with their unique self-contained levels
for the amount of consistency it has in turn, it's pretty varied anyway

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