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>> No.4044581 [View]
File: 51 KB, 640x480, Sigilworship-strife[1].png [View same] [iqdb] [saucenao] [google]
4044581

>>4044118
Playing the Veteran Edition has made a believer out of me, dude. Strife is really good. Or rather, it has really good ideas that more time and resources have allowed to get crafted into something really good.

>>4044171
Minirockets give good DPS against the Crusaders and Templars, and can also take down mobs of Stalkers or Acolytes in a pinch. The grenade launcher takes some finesse, but it will only hit you if you run right into the grenades or you bounced it back at you from a wall. Once you understand it, it can kill Templars in one shot and Crusaders in one to two, as well as clearing huge masses of enemies like at the start of the Proving Grounds. The WP grenades are more situational, but I used it most for shooting just outside a door full of enemies, so they all walk into the fire. The flamethrower sucks, you're right, but it can at least stunlock a Templar if you can get the jump on it. If you can't find the Mauler, you're not talking to people or exploring. I didn't use the Sigil much, but it's the best weapon for the Inquisitors when you reach them.

>>4044204
The primary fire kills Reavers in one hit, and Templars in two. The altfire sucks.

>>4044248
I didn't have the chalice issue you mentioned, but I also played Veteran Edition which probably fixed it. I didn't notice the Macil thing, but one lore inconsistency is not a gamebreaker.

>>4044260
Inquisitors are legitimately scary motherfuckers, which is why by the time you face them you have the fourth form Sigil that can kill them in two to three hits. Veteran Edition also adds the talisman side quest that lets you kill them in one punch.

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