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>> No.5026393 [View]
File: 137 KB, 800x600, SS270000.png [View same] [iqdb] [saucenao] [google]
5026393

>>5023530
>Also, unpopular opinion: Cryptic Passahe is the Blood's highpoint.

Cryptic Passage has some great level design, minus maybe Mountain Pass which kinda drops the cake, but gameplay isn't on par with the original game.

Enemy placement and the way enemies are mixed together is really weird.
And then there are supplies, there is like WAY too much of everything, even on pitchfork start, and I imagine you'd be full of all supplies pretty much at all times if you keep your stock from one map to the next, and that's starting the first map. When I say full I also mean HP and armor, I mean how many goddamn Life Seeds do you need to give PER LEVEL ?!

The result is those really cool level but which play amateurish for the most part.

I really do enjoy Robert Travis style for layouts and secret places though. He has a really unique way of concieving these two things and his influence can heavily be felt in many places of CP, his style in that regard is pretty much THE definition of classic style Build era level design.
Architecture is also really neat in places and most of the times more detailed than most of the original game's maps.

Pic related is a good example. Really neat architecture with a layout base on circles. Where I'm pointing at leads to a secret with a switch which leads to a secret place outside the boundaries of the map. All of that just screams Travis, ie: Monastery, the 2nd level of Wanton Destruction for SW.

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