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>> No.9986941 [View]
File: 3 KB, 1134x630, 0SPOOKY.png [View same] [iqdb] [saucenao] [google]
9986941

ughhhhhh
So I give up on the skeleton enemy idea, after fucking around with SLADE for long enough I got it working only for the testmap to have the enemy be invisible. A quick check revealed the sprite wasn't showing inside the map because the skeleton was FOUR TIMES the size of the doomguy.
I'm not sure how I ended up with the sprites being that big. BUT I went into blender, and using the doomguy sprite as a guide shrank the render output to match. Pic related is what I got (compared to the hand painted sprites I was working on).
I think I give up. Fuck it. I'm just gonna get the map finished and put it out, this sucks.

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