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>> No.4773420 [View]
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4773420

>>4716396
There's a room in Super Metroid that I found hacking ages ago that is both unused (there are a small number of these), and removed from the standard level header data structures (possibly unique, unless the debug rooms are also unlinked). I don't think anybody else knows about. The room replaced another in the final version, and surprisingly enough, the original room is shown in the dev map, being the only thing difference. Can you find it?

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