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/vr/ - Retro Games

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>> No.9568513 [View]
File: 81 KB, 1080x577, Arg Bra gaming.jpg [View same] [iqdb] [saucenao] [google]
9568513

>>9567346
>Controllers are no more complicated than the PS2 (the most successful home console in history) or Xbox were.
>None of the current console controllers have analog face buttons, d-pad or shoulder buttons ala PS2 and OG Xbox.

To be precise controllers are now a bit more complex than they were in the PS2/Xbox gen, but a fair enough statement. My point is that dual-analog-lots-of-buttons PS1/PS2 controller was part of some movement that shift gears towards these movie games that are the current thing. Gameplay wise we did more action with less buttons on previous generations. On the other side if someone who never played games before wants to start playing a game that takes advantage of everything these controllers have to offer, let's say an FPS, than it's a learning process. Some friend or brother teaches him, hardly someone goes alone. Honestly that's what I see around me nowadays. How are player aspirants doing from your perspective? Seems to me like mouse & keyboard became a less frightening option.

>Any 'complexity' with the Switch has not stopped that from being uber successful either.

Fair enough, again. Sucessful you say, as comercially speaking. Remember when Nintendo wanted to expand the market? To find the blue ocean of new consumers? They were not talking about people who like to play games in the strict sense: to be challenged, to learn and solve things. Nintendo succeeded, their peers taked note and here we are debating in our /vr/ safe space now.

>Nintendo have not even had analog triggers since the GCN (the first CC on Wii was the last to have them but was later replaced with the CC Pro).

But analog triggers are a good thing in my POV. They are discrete shoulder buttons that act just like that until the aspirant player try a racing game and learns their magical thing spontaneously.

>> No.8323642 [View]
File: 81 KB, 1080x577, Arg Bra gaming.jpg [View same] [iqdb] [saucenao] [google]
8323642

>>8322542

Better yet, could a hybrid analog & digital control ever be possible? Maybe a digital 16 way input could be the best compromise?

Analog plus digital suck cause one always must be located in a shit place, ergonomically speaking.

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