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/vr/ - Retro Games

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>> No.9137128 [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
9137128

>>9136210
>Future is better
Wrong.

>inferior graffiti tagging mechanics (no risk vs. reward element while spraying)
>police confrontations are contained to a small caged area rather than the whole map
>awful character redesigns (also they replaced my boy Onishima with some faggot)
>no more time limit and grading, taking away the arcade feel that the first game had
>shittier designed maps in general (see pharaoh park, tokyo sewage system, etc.)

>> No.8538484 [DELETED]  [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
8538484

Shit sequel to the actually good Jet Grind Radio could've contributed to it.

>> No.8058468 [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
8058468

>>8058425
>There is nothing that the original did that Future didn't do better.
That's where you're wrong, bucko.

>inferior graffiti tagging mechanics (no risk vs. reward element while spraying)
>police confrontations are contained to a small caged area rather than the whole map
>awful character redesigns (also they replaced my boy Onishima with some faggot)
>no more time limit and grading, taking away the arcade feel that the first game had
>shittier designed maps in general (see the pyramids, tokyo sewage system, etc.)

There's still plenty of reasons to play Jet Grind Radio, the better game.

>> No.7450939 [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
7450939

>>7449954
>Which is the superior one?
The original, of course. Future was a step down in the following ways....

>inferior graffiti tagging mechanics; no risk vs. reward element while spraying
>police confrontations are contained to a small caged area rather than the whole map
>awful character redesigns, also they replaced my boy Onishima with some faggot
>no more time limit and grading, taking away the arcade feel that the first game had
>shittier designed maps in general, see the pyramids, tokyo sewage system, etc.

>> No.7149090 [DELETED]  [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
7149090

>>7149046
Threadly reminder that the first game shits all over JSRF.

>inferior graffiti tagging mechanics; no risk vs. reward element while spraying
>police confrontations are contained to a small caged area rather than the whole map
>awful character redesigns, also they replaced my boy Onishima with some faggot
>no more time limit and grading, taking away the arcade feel that the first game had
>shittier designed maps in general, see the pyramids, tokyo sewage system, etc.

>> No.7097409 [View]
File: 86 KB, 474x213, onishima3.png [View same] [iqdb] [saucenao] [google]
7097409

>>7097371
Pleb as fuck opinion, here's why Future is shit compared to the OG:

>inferior graffiti tagging mechanics; no risk vs. reward element while spraying
>police confrontations are contained to a small caged area rather than the whole map
>awful character redesigns, also they replaced my boy Onishima with some faggot
>no more time limit and grading, taking away the arcade feel that the first game had
>shittier designed maps in general, see the pyramids, tokyo sewage system, etc.

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