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/vr/ - Retro Games

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>> No.6641152 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6641152

https://www.youtube.com/watch?v=WbVGIBmlXLg

>> No.6611180 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6611180

>>6605970
If Only someone could make one for Q2 Using some of Doom 3's tilesets, Q1 AD stuff and Q4.
We need to do something new that isnt Q1 or D2 all time til the point of repetitive boredom.

Q2 in my opinion would go like this
>Underground cave facility With Q1 monsters, Strogg Slipgate experiment with Death Knights and Berserkers
>Space Station Hub, Metroid Fusion Style.
>Ancient castle, Strogg using time machines(A Mod exists for it, i just forgot the name)
>Forest Maps, Oblivion has the Strogg Spider models from Q2PSX port with better model textures https://www.moddb.com/mods/turoktirol/downloads/oblivion1

>> No.6466753 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6466753

>>6466743
Quake 2 default filtering is ass, and mainly paired with the low res pcx textures, since ID never cared in make higher res ones in TGA

>> No.6459094 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6459094

>>6458785
Yamagi Q2 for vanilla look
Quake 2XP if you want Fanmade Eyecandy that works with everything
R1Q2 for MP

ignore that Quake 2 RTX exists

>> No.6123547 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6123547

>>6123545

>> No.6119353 [View]
File: 714 KB, 1920x1080, q2_0003.jpg [View same] [iqdb] [saucenao] [google]
6119353

>>6119304

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