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>> No.7463286 [View]
File: 71 KB, 750x550, ExampleMatCap.png [View same] [iqdb] [saucenao] [google]
7463286

>>7463134

It's not the outlines, it's the way objects are lit in distinct flat sections instead of a gradient. Okami's characters are lit that way, but Cel Damage at least is.

I don't know whether the PS2 can do "true" cel shading, but it should be able to fake it by using a special reflection map, in a technique known as matcap (the N64 could have done so too, if anyone had thought to try it).

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