[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.10375941 [View]
File: 292 KB, 1064x769, 1698807558031.png [View same] [iqdb] [saucenao] [google]
10375941

>>10375938
It looked all set from the sprite sheet that was posted last Tuesday.

>> No.10369174 [View]
File: 292 KB, 1064x769, slice and dice.png [View same] [iqdb] [saucenao] [google]
10369174

>>10369032
Smallest error so far. MAP17 referenced a whole bunch of textures which I think haven't existed in the resources since phase 1, most (but not all) were not even on visible surfaces, so mostly leftovers.

MAP23 has a whole bunch of linedefs occupying the same space and what not, but I think most of that is for vanilla mapping tricks (I think that one did some fake 3D stuff?), so I'm not going to touch that lest the nodebuilder wrecks it.

>>10369049
You joke, but most of updates I made to the weapons (and most which were already done for a time), are not added in this release. The sword for a quick replacement of the shit mace was submitted really late admittedly, but the bullet and shell weapons had fixed colors and animations/timing already done for a while.

I've never worked with DeHacked or anything, so it won't be up to me when those will be added, but I should have fixed the texture problems here quite soon.

>>10369040
Should be easy enough to fix.

Navigation
View posts[+24][+48][+96]