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>> No.6897018 [View]
File: 109 KB, 1520x825, chamber9.png [View same] [iqdb] [saucenao] [google]
6897018

Please try my Map 02 THE BURNING WALL and Map 04 THE CHAMBER. They are meant to be medium difficulty hacks that aren't too fancy and can run on most limit removing source ports. Crispy Doom and GZDoom certainly confirmed.

They're a little older now, but I want to gauge if there's enough interest in me finishing the pack.

https://pastebin.com/QnUxJV3i

Thank you for trying them.

>> No.6314431 [View]
File: 109 KB, 1520x825, chamber9.png [View same] [iqdb] [saucenao] [google]
6314431

OK guys. I think this is the final version. I tried to address as many of your comments as I could and I feel like it's a pretty complete experience now. I had enough ammo through the level and while there were some close call HMP was perfectly doable. Of course, that's as someone who knows the level inside and out. I hope it will still be a decent challenge to any first time player. There are new secrets and an expanded courtyard section. I tried to get rid of any softlocks you guys brought up as well.

https://ufile.io/ipxrdc0p

If anyone does want to give me a demo, though I understand if you are tired of doing that, I would appreciate it for any final tweaks I might do.

Doom II based, runs in any limit removing port. I'm not sure why but it has some visual errors in vanilla doom.

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