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>> No.7967791 [View]
File: 2 KB, 400x200, texex.png [View same] [iqdb] [saucenao] [google]
7967791

>>7967750
That's what I was originally doing, but I quickly realized I'd have to make over 9000 different variations and I want to keep filesize down.
For example I want to be able to have switches on every single of my wall textures, so I figured it'd be easier to just make composites instead of making an extra switch texture for every wall.
Same with computer consoles, lights (which are also going vertically on top of each other, so there's already two and more extra textures per texture), and so on.
I attached a shitty example of what I mean. This is a wall with no, one or two lamps.
The regular photoshop way I'd have to make three different textures; whereas with composites I'd only have to make two (wall and lamp).

>>7967765
Is it? Tell me your secrets.

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