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/vr/ - Retro Games

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>> No.2868968 [View]
File: 59 KB, 1280x800, ss13.png [View same] [iqdb] [saucenao] [google]
2868968

>>2868946
>Even if it isn't as immersive and realistic as for example Amnesia

Old games will always feel infinitely more realistic to me than any amount of polygons will, because I simply can't feel immersed in a game if I don't feel like I actually exist in the world. It's the old theme-park versus sandbox argument all over again. This is also why I prefer System Shock to its sequel, because even though a vast amount of its gameplay features are essentially useless to the game's goal itself, it makes it feel more real than any new game when you can slide into basically any stance you can think of in a completely smooth, non-rigid manner. (I'm looking at you, ArmA)

That and the modular difficulty, another genius concept I've never seen implemented in a game since.

>I'm fumbling in the dark with so many things

This is exactly how I feel when I mess around with the current atmospheric simulation system which runs on individual particles. Generally I try to do as much as possible in DECORATE because it scales neatly to multiplayer, but sometimes it just breaks down entirely.

Here's a shot of the main map. It's a bit old and needs updating (some sector merges, mainly), but it's the most played one in the original game so it's the one I did first. Angles come later once it gets to the polish phase. Trying to make it relatively easily to add new maps.

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