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>> No.6416725 [View]
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6416725

>>6416646
The problem is GZDoom does not look up any altered palettes, only those native to IWAD, so if you use it with PWAD that has its own palette, it will get all fudged up. If custom palette expands a certain color range, and then it will be crunched.
Noticable in BTSX where all the cyan-y blues become regular blues if you engage palette tonemap, and many wall textures look much worse. Deep purples get super crunched.
Picrelated - Left = no tonemap, Right = palette tonemap

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