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>> No.1468995 [View]
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1468995

>>1468546
Thanks for the help (I hope its you Scroton).
Well, all classes are finished, two are implemented in Samsara (Grondoval + Aldus Kaden), Freeman has its own WAD with all finished stuff, even the squeaks / snarks work now! (there are changes though, fuck those Zandronum engine limits).

I was about to release a .7z file that contains EVERYTHING of the addon (.xcf Gimp files for the tipboxes, HUDs, mugshots etc., ReadMe's of each class with a huge list of changes todo etc.). I gave it already to Ijon and Terminus, they will take care of it. I thought they said they will finish it, but I misread the message (d'uh).

I'll be on vacation for 3 months, ranging from 17th of March until 23th of June.

If you got questions, mail me. You should know my mail adress by now.

PS:
I polished Freemans EGON beam. Now it should look EXACTLY like in Half Life 1. I changed a few algorithms. (there was also a bug that made the straight line appear one tic later, because i = 0 -> i%NUMB is always 0 at beginning. It caused the delay). This beast of a weapon takes a cyberdemon down from any range withing 7 seconds, but drains ammo very fast (approx 130 cell ammo to kill a cyberdemon). This weapon is like the original EGON designed to kill bosses, not hordes of demons.

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