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/vr/ - Retro Games

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>> No.2788379 [View]
File: 279 KB, 732x792, SaXO02P.jpg [View same] [iqdb] [saucenao] [google]
2788379

>>2788096
It shouldn't. Samsara was mentioned in the 2012 Cacowards but got an award proper in 2013.

>>2788193 is right, though, this year was a shit for both gameplay and multiplayer. 2015 was definitively the year of the mapwad--a whole ton of incredible projects and mapsets and PCs and TCs, not a whole lot of standalone multiplayer or gameplay stuff.
With any other community, this would probably be something to worry about. Hopefully we get some more unique stuff in 2016.

>> No.2711413 [View]
File: 279 KB, 732x792, SaXO02P.jpg [View same] [iqdb] [saucenao] [google]
2711413

>>2711310
>>2711250
>This is a thread where we discuss video games from Doom series, not anything with "Doom" in its name.
>Doom 4 being inherently a modern game doesn't bring the exact kind of discussion that /vr/, specially /doom/, wants. And you simply want to avoid any troubles.

No, you don't want dissenting opinions.

The amount of knee-jerk "not retro! NOT RETRO!" posting about Doom 4 brings is baffling, considering people are happy enough to discuss DoomRL (not RLA), the Doom movie, the Doom mobile games, and other non-Doom games--including the new Shadow Warrior and RotT.
Posting about Doom 4 is perfectly fine, there's just not a lot to post because it hasn't come out, and some people take offense to forming opinions about the game before it comes out. Whether the opinion is "whoah, looks cool!" or "whoah, looks like shit!", we should be able to discuss it.

Trying to cut it off arbitrarily when there's plenty of other equally-"off-topic" discussions is kinda dumb.

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