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/vr/ - Retro Games

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>> No.4396402 [View]
File: 400 KB, 1020x759, Capture.png [View same] [iqdb] [saucenao] [google]
4396402

>>4396193
I think this may be from having a sector border that's too long. If I break it up with some vertices and play it in GDX I get this (see image).

>>4396302
We're working on a local (and hopefully online) multiplayer game called Hastilude at the moment: hastiludegame.com (this site is horribly out of date). Before that we were doing some small mobile games to get the hang of things before making something big. I usually only hop on our twitter account to post images but if you message us we're quick to respond: twitter.com/GhostCrabGames
We'll also be at MAGFest in January if you want to swing by.

I looked into working for a AAA studio but most of those jobs, especially at entry level, were not stable enough for me (I would have loved to work on something like Dead Space, for instance). For now I'm enjoying having more creative control at the expense of not doing anything on a massive scale.

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