[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4245236 [View]
File: 2.76 MB, 320x240, Collider1.webm [View same] [iqdb] [saucenao] [google]
4245236

>>4244843
>Collider
>-cut the monster count down to a clean 100
>-added more radsuits
>-deleted the fake-out exit since it was a heavy visplane overflow area (and a bit shit)
>- ~hopefully~ caught all visplane overflows (doombuilder still claims theres a couple danger areas but I cant seem to manually trigger them in chocdoom so dunno)
>-changed music to "Course Select" from Thunder Force IV

demo:
http://temp-host.com/download.php?file=do44xu

i only died 3 times recording this, which is about 10x less than the last one.

- i like that by being speedy i can now grab the BFG!

- i see you changed the health potions secret to a radsuit as i recall suggesting. however, there are now so many radsuits that having one as a secret feels quite superfluous. not sure what to replace it with though. an invulnerability seems too strong, an invisibility is more or less useless (and kind of a deathtrap with a cyberdemon around), no use for light goggles, what else? a plasma gun? 20 rockets? i don't know.

- the box of shells in front of the ssg switch jumps up in the air when the nearest door on the other side of the wall moves. this is because it slightly overlaps the ledge, and is affected by vanilla's inaccurate things-near-moving-sector processing.

- i still think the yellow key needs to be made more obviously decorative. i have an idea but it will have to wait until tomorrow.

Navigation
View posts[+24][+48][+96]