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/vr/ - Retro Games

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>> No.4764547 [View]
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4764547

>>4764037
I wish those were in phantasmagoria :F I like them. Looks like she had babies

>> No.4633794 [View]
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4633794

>>4632041
well, for me it hits the full checklist:
- main character got bewbs

>> No.4607275 [View]
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4607275

>>4607259
nude mod is the only one that comes to mind. Never got past the fire stalactites room. I think aod is best tomb raider. Atmosphere is not aaaas good as TR1 atmosphere. But everything else is pretty enjoyable. Lara looks good and has boob bounce. And I hope I am not the only one that crawled backwards into the dog in lvl1

>> No.4570145 [View]
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4570145

>>4563832
yo!

>> No.4524952 [View]
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4524952

>>4522843
epic game. Almost better than vampire bloodlines.

>> No.4506980 [View]
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4506980

>>4505145
oh wow, nice one :O

>> No.4473391 [View]
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4473391

>>4473343
syndicate

>> No.4468242 [View]
File: 19 KB, 251x251, 1509565737766.jpg [View same] [iqdb] [saucenao] [google]
4468242

>>4467898
boss explosion in zeldaIII

>> No.4456673 [View]
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4456673

>>4454725
hindus are not crazy

>> No.4455786 [View]
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4455786

>>4455656
drawing a mesh pattern is of course faster even than normal drawing. I am a game dev, and what you say is wrong on so many levels.

Here 2 reasons why the mesh drawing of the spot light is faster than normal drawing and 1 reason why it is much faster than transparency:
1 only every second pixel gets filled, makes it already twice as fast
2 the "mesh" has only 1 color, not changing the color is faster than drawing anything else
3 transparency isn't an overlay, to draw transparency the code has to get the color of each individual pixel of the shape, then calculate the interpolation of the target pixel with the overlay pixel and then redraw the pixel. This is always slow, no matter what engine or system, like trash like html5

>> No.4450423 [View]
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4450423

DEVIIIIL CRUUUUUSH!!!!

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