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>> No.5574427 [View]
File: 3.00 MB, 640x480, Duke Nukem 3D dodging hitscan enemies demonstration (02).webm [View same] [iqdb] [saucenao] [google] [report]
5574427

>> No.5064187 [View]
File: 3.00 MB, 640x480, Duke Nukem 3D.webm [View same] [iqdb] [saucenao] [google] [report]
5064187

>> No.5046439 [View]
File: 3.00 MB, 640x480, 1505395188044.webm [View same] [iqdb] [saucenao] [google] [report]
5046439

>>5046134

>> No.4271857 [View]
File: 3.00 MB, 640x480, 1411595636513.webm [View same] [iqdb] [saucenao] [google] [report]
4271857

>> No.4258131 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
4258131

>>4257758

>> No.4138281 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
4138281

>>4138274

>> No.4105141 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
4105141

>>4104943
>>4105136
*and btw it's even easier to dodge standard hitscanners in duke than it is in blood

>> No.4005762 [DELETED]  [View]
File: 3.00 MB, 640x480, 1411595636513.webm [View same] [iqdb] [saucenao] [google] [report]
4005762

>>4005747
>HURRRRRRRRR
:^)

what did I tell you doom babbies about talking? stick to halo where you belong kid.

>> No.3602926 [View]
File: 3.00 MB, 640x480, duke hitscan.webm [View same] [iqdb] [saucenao] [google] [report]
3602926

>>3602107
>Every enemy outside of the most basic grunt takes multiple shots to kill, meaning most of the gameplay requires awkward strafing at groups of enemies which will inevitably shoot back at you with precise accuracy.
lol

>> No.3133087 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
3133087

>>3132023
You can move in certain ways that allows you to 'dodge' bullets in both Blood and Duke out in the open. Some autist claimed that isn't technically dodging but that's what it's always been called. The point is, you can be face to face with hitscanner enemies and they can shoot at you and they'll miss without you being in cover.

>> No.3043639 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
3043639

>>3041348
>Lack of skill involved in fighting them
So evading an imp's slow ass projectile is so much skill but popping in and out of cover vs hitscanners (or suppressing them with gunfire) isn't. A good FPS will have both hitscanners and projectile enemies among other types to mix up the gameplay.

>>3043487
not to mention you can dodge hitscanners openly in games like duke 3d, blood and quake 2

>> No.1962052 [View]
File: 3.00 MB, 640x480, pig dodge.webm [View same] [iqdb] [saucenao] [google] [report]
1962052

>>1961546

>>1961557
>you can't dodge Pig Cops
Webm is on DIG difficulty. In the end I let him shoot me just to show no cheats are on.



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