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>> No.4900850 [View]
File: 3.43 MB, 3646x2881, Romancing_Saga_-_047-048_Poster_3.jpg [View same] [iqdb] [saucenao] [google]
4900850

Who are your favorite units in romancing saga 2? What are your preferred formations, equipment, tactics, etc?

>> No.4599310 [View]
File: 3.43 MB, 3646x2881, Romancing_Saga_-_047-048_Poster_3.jpg [View same] [iqdb] [saucenao] [google]
4599310

Romancing SaGa on super famicom has a fantastic soundtrack that's very often overlooked.

https://youtu.be/W_VMlnSbg2o

https://youtu.be/U1eSe5FJhyM

https://youtu.be/Z2enm1DABko

https://youtu.be/ircGYrl_uYA

https://youtu.be/IFnkI79pB-8

https://youtu.be/NzbqLALLffw

https://youtu.be/d7vZZJ_Tn7c

https://youtu.be/nAT1X5Te8K0

https://youtu.be/Flzq8Yi4k34 (Best boss battle theme on the system)

>> No.3133478 [View]
File: 3.43 MB, 3646x2881, Romancing_Saga_-_047-048_Poster_3.jpg [View same] [iqdb] [saucenao] [google]
3133478

>> No.2739690 [View]
File: 3.43 MB, 3646x2881, Romancing_Saga_-_047-048_Poster_3.jpg [View same] [iqdb] [saucenao] [google]
2739690

>>2739596
I do as well, it's truly a shame that everything has become so uniformed and sterile.
Don't get me wrong, I think digital painting and in general digital art has been advancing incredibly fast, but there's still something that can't be properly reproduced digitally.

A lot of people tend to say that I just need to wait for someone to develop the right algorhythm for reproducing the same patterns and textures, they might be right, but I still find it too different from actual paint and physical colours, not to mention the general tools such as pencils or brushes.

And also, people became obsessed over little details over expression, maybe that's why most of the famous mangaka or comic artists have a very uniformed style nowadays, same with videogame designers and illustrators, very few actually manage to make suggestive illustrations or characters, it's just a mad run of drawing minute, unnecessary details.
>>2739662
I hope you had a good laugh.

>> No.2228698 [View]
File: 3.43 MB, 3646x2881, Romancing_Saga_-_047-048_Poster_3.jpg [View same] [iqdb] [saucenao] [google]
2228698

>> No.2128301 [View]
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2128301

>>2127571
You're already doing a great job Retranslation Bro, I'm sure most people here would prefer to wait more to have a better product.
>>2127736
Well, I kinda disliked the return of grindable stats as well and the fact that while Kobayashi did the redesigns they ended up very different from the original style, I think the guy who designed the models is the very same one who did the Unlimited: Saga designs, Yusuke Naora, which is not really consistent with all the previous games even though I like some of his characters like Ruby, Grace or Iskandar.
>I wouldn't even call it a SaGa game really.
What? It has most if not all of SaGa's main features, multiple MCs, sparking, non linear story, I can understand that world exploration and other few weird things like HP being not what they usually are and no WP/JP but it's a full fledged SaGa game.

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